I preserve them in DVD cases using Crusader DVD covers which I made. It's really rare to find a Crusader fans online, it's so great to find many on one thread!!! PLEASE message me on any of these programs, I would just love to talk about Crusader with other fans.Į-Mail: have three copies of No Remorse and two of No Regret, I clean each CD every time before and after I use 'em. I'm serious, I've played Crusader EVERY DAY since then. I've been playing Crusader every day since November 24, 1996. I'm easily the biggest Crusader fan in the entire world. These are both types of narrative resolution that are very satisfying.īy your logic, in Fallout 1 you get kicked out of the vault no matter what, so what's the point of going through the entire game? If you perhaps want more of Underrail and it's world, you can travel North, and continue your quest. If you want resolution, you can always stay behind and run SGS after Tanner's exodus, guiding the station through political turmoil towards the path that you see fit. You averted a cataclysmic disaster that could've ended all of humanity. You discovered the truth and secret behind the Faceless, what they were and who they are now, and what motivates them. You've ventured down into the Deep Caverns, a place that is teased in the beginning of the game and seems so distant/unreachable and plundered its depths with all the loot you can carry. Still, if the suits at EA (which currently holds the Crusader license) are looking for a franchise to reboot, they could certainly do worse than dig the Silencer up for one last mission.What's satisfying is your character's progression from a weak, clueless zoner, to a powerful and influential man who has uncovered many of the secrets of his world. It's impossible to play without wishing it could have had the flexibility of 3D, even knowing that the technology of the day would never have been up to the challenge. You get plenty of gadgets, but it's hardly Deus Ex. There's a bit of stealth, but you're not going to play it as a stealth game. It's not fast paced and fluid enough to be a great action game, but nor do the extra bits it bolts on add enough to make it a hybrid. Like health packs fixing up rockets to the face, these days we're just inured to the silly.Ĭrusader's primary weakness is that it falls between two different genres. Oddly, it's less noticeable now than it was at the time. It still feels right to try, though, if only to set a good example.īesides, if not for the civilians, who'd leave all those convenient passwords and keycards lying around? Crusader wasn't the first game to use the “everyone is a forgetful cretin who should be fired immediately for leaving vital codes less than two steps from the bloody locked door” school of security, but it remains one of the worst offenders. In fact, if you kill everyone, the game doesn't care. It even adds something to the missions themselves, where guards will inevitably be blown up, burned alive, or melted into goo for your entertainment, but there's a personal reason to keep the engineers and other civilians alive. While all played out using the hammy acting and blue-screen effects that absolutely scream “'90s PC game,” it adds a surprisingly strong emotional core to the game that was sadly missing in the standalone expansion-pack-style sequel, No Regret.
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